![]() ![]()  The Player Section is broken up into smaller chapters that cover The Game, Character Creation, Rules System, Perks, Powers, Goods and Services, and Trembium. It is something I want to spend more time exploring and discussing in the future. ![]() I’m not saying this is a good or a bad thing, just that it’s a complicated issue that I don’t have an answer for, and I’m not factoring in this choice as a good or a bad thing overall. Despite these changes, the only real historical divergence is the emergence of super-powered individuals after World War I, and many references are made to the existing tensions of the time regarding race, ethnicity, and religious intolerance.Īs a cis white male that cares about diversity, I like this on the surface, but I also worry that just because it makes me “comfortable” with the era as a setting, that may be allowing me to live in a comfort zone that I should instead be examining. ![]() Given the world of 1920s organized crime and law enforcement, you aren’t going to see much in the way of diversity without taking a step like this.  Capers is set in a world where many NPCs are a different gender or ethnicity than the historical figure that inspired that character. There is also a four-page inset between the Player and GM sections, with a full-color comic depicting a typical sequence of events in the setting, which is a nice nod both to the time period and the comic book inspirations of the game. The chapter heading and sidebars use lettering and flourishes that are reminiscent of the time period, and do a good job of setting the mood for the material in the book. The book is full color, with various headers and sidebars to call out new sections and to highlight optional rules and intent. The game comes in at 165 pages, including a one-page rules summary, an 8-page appendix, and two pages of Kickstarter backers at the beginning.  This review is based on the PDF of the product. However, since I am me, I actually received a response to my fever dream in the form of Capers – a 1920s based roleplaying game about the clash between law enforcement and organized crime, with superpowers thrown in for good measure. If you aren’t like me, this has never happened to you, so please disregard. If you are like me, you have probably shot straight up in the middle of the night, sweating, thinking, “what if Johnny Dangerously or Crimewave happened in the same universe as the X-Men? What if anyone other than me had actually seen Crimewave?” ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |